Widgets and view model for Simulink data files: data dictionaries (.sldd),
models (.slx, .mdl), MAT-files (.mat) and projects. Built on
data-explorer-core, which
reads the files; this package shows them.
It is the table, property inspector and variable editor of the Simulink Data Explorer VS Code extension, as standalone web components, together with the code that turns core's data model into what they display.
Version 0.x: the API will change. Import from the entry points below, one for
the model and one per widget. The module paths of 0.1.0
(data-explorer-view/model/<path>.js, data-explorer-view/widgets/<path>.js)
still work during 0.x and go before 1.0.0. Pin a tag, and read the release
notes before you move the pin.
"dependencies": {
"data-explorer-view": "github:mathworks/data-explorer-view#v0.2.0",
"data-explorer-core": "github:mathworks/data-explorer-core#v1.47.0",
"lit": "^3.2.0"
}data-explorer-core and lit are peer dependencies: your app installs them
itself, so a page holds one copy of each. For core that matters beyond size:
the model recognises core's nodes with instanceof, which two copies of core
would break. This release accepts core ^1.47.0 and lit ^3.2.0.
Releases are tags, and dist/ is committed, so installing needs no build step.
Each widget has an entry of its own, which exports its class, its define function and the types of what it takes and sends:
import 'data-explorer-view/theme.css';
import { setIconBase } from 'data-explorer-view/icon';
import { defineTreeTable } from 'data-explorer-view/tree-table';
import { definePropertyInspector } from 'data-explorer-view/property-inspector';
import { defineVariableEditor } from 'data-explorer-view/variable-editor';
setIconBase('./icons/'); // where your app serves icons/ (see below)
defineTreeTable(); // <dex-tree-table>, and the filter bar, column filter and Add gallery it draws
definePropertyInspector();
defineVariableEditor();| Entry | What it holds |
|---|---|
data-explorer-view/model |
the view model: a workspace that opens files, rows, inspector pages, matrix cells, the rules for actions |
data-explorer-view/tree-table |
<dex-tree-table> and its parts (filter bar, column filter, Add gallery, matrix glyph), and the items of its context menu |
data-explorer-view/property-inspector |
<dex-property-inspector> |
data-explorer-view/variable-editor |
<dex-variable-editor> and the grid inside it |
data-explorer-view/context-menu |
<dex-context-menu> |
data-explorer-view/error-dialog |
<dex-error-dialog> |
data-explorer-view/project-page |
a project's page, as HTML and the stylesheet it is drawn with |
data-explorer-view/icon |
<dex-icon> and setIconBase |
data-explorer-view/icon-assets |
useIconAssets, the icons as assets of your bundle (see below) |
data-explorer-view/theme.css |
the colour, font and size tokens |
data-explorer-view/icons/<id>.svg |
the icons |
Nothing runs on import, and the package says so (sideEffects in
package.json names only the stylesheets), so a bundler keeps only the
modules your app uses.
Each widget's page (linked above, and in the package under docs/widgets/)
lists its properties and attributes, its methods, the events it sends with the
shape of each detail, the parts it defines and the theme tokens it reads. The
same is in custom-elements.json
(the Custom Elements Manifest,
named by customElements in package.json) for editors and tools. In
TypeScript the tags and events are typed: document.createElement('dex-tree-table')
is a DexTreeTable, and a listener's e.detail has its type with no cast, on
the element or, since every event bubbles out of its shadow root, on the
document or the window:
table.addEventListener('dex-row-selected', (e) => {
e.detail.rowIds; // string[]
});
document.addEventListener('dex-matrix-open', (e) => {
e.detail.matrix.nodeId; // string
});A workspace opens files in the page, with core, and gives each one a table source: what the table shows, and the answers it asks for as the user opens rows, values and the inspector.
import { createWorkspace } from 'data-explorer-view/model';
const ws = createWorkspace();
const doc = await ws.open(await file.arrayBuffer(), file.name); // a File, from an <input> or a drop
const view = await doc.table.open(); // rows, columns, headings and bannersconnectTable and connectInspector, coming next, will wire a table and an
inspector to a source in one line each. Until then the widgets take the answers
as they are, with no conversion:
import { mergeChildRows } from 'data-explorer-view/model';
table.readonly = true;
Object.assign(table, { rows: view.rows, columns: view.columns, columnLabels: view.columnLabels, columnGroups: view.columnGroups });
table.addEventListener('dex-request-children', async (e) => {
const { nodeId, rows } = await doc.table.children(e.detail.nodeId); // the rows under a `_lazy` row
table.rows = mergeChildRows(table.rows, nodeId, rows) ?? table.rows;
});
table.addEventListener('dex-row-selected', async (e) => {
inspector.groups = (await doc.table.inspect(e.detail.rowIds)).groups; // the first row's properties
});
document.body.addEventListener('dex-matrix-open', async (e) => {
editor.show(e.detail.anchorEl, e.detail.matrix);
editor.deliver(await doc.table.matrix(e.detail.matrix.nodeId)); // the cells, or why there are none
});view.notice and view.warnings are the banners to show above the table, and
doc.table.open() rejects, with the banner's words, for a file that cannot be
read. When the file changes, doc.reload(bytes) reads it again and tells
doc.table.subscribe(listener) the new view (replaceAll), or why it could
not (error). A document's uri is its identity, in every row id: by default
file:///<name>; to open two files that share a name, pass each one's
sourceUri(path) as the third argument, which spells a path as VS Code does.
doc.dispose() closes a document, ws.dispose() all of them. A source answers
what the VS Code extension shows for the same file, read-only; editing comes in
a later release, and so does the page a project (doc.kind === 'project')
opens on.
model/ builds what the widgets show from core's data model: the table's
rows, the property inspector's pages and the variable editor's cells. It also
holds the rules for filtering, and for which rows an action, a drop or a paste
acts on. It uses no DOM and no Node, so it runs in a page, a worker or a
terminal UI.
import { createWorkspace } from 'data-explorer-view/model';
const doc = await createWorkspace().open(bytes, name); // core reads the file
const { rows } = await doc.table.open(); // the table's rowswidgets/ are Lit custom elements: the tree table (with
its filter bar, column filter and Add gallery), the property inspector, the
variable editor, the context menu, the error dialog and the project page.
Importing a widget defines nothing: call its define function before the
first element is created, as above. It defines the parts the widget draws (the table's
filter bar, for example) under their default names, then the widget, under
the name you pass or its default. A name already defined by a different class
throws, naming both.
import { defineTreeTable } from 'data-explorer-view/tree-table';
defineTreeTable(); // <dex-tree-table>; or defineTreeTable('my-table')Every widget honours the hidden attribute, and sets its inline styles
through the CSSOM, so it draws on a page whose Content-Security-Policy has no
style-src 'unsafe-inline'. The tree table's defaults are a full editor; an
app turns parts of it off or over:
| Property (attribute) | Default | |
|---|---|---|
readonly (readonly) |
false |
no cell editor, no + Add, no row drag or drop |
canAdd, rowDrag |
false, true |
the + Add button; dragging rows |
expandTopLevel (expand-top-level) |
false |
open the top level of the first rows, then keep what the user opened |
expandedIds, expand(ids), collapse(ids) |
which rows are open | |
storageKey (storage-key) |
'dex' |
the prefix of the localStorage keys the column choices are kept under; null keeps them out of storage |
icons/ holds the SVG files the widgets draw
(data-explorer-view/icons/<id>.svg): every icon a row, an Add gallery tile or
a button can ask for. By default a widget loads them from the package's own
icons/ folder, found from the module's URL, which works wherever the
package's files are served as installed (a static server, an import map). A
bundler moves the widgets into a chunk of its own, so an app that bundles
copies the folder to where it serves its assets and says where, before the
first icon renders:
import { setIconBase } from 'data-explorer-view/icon';
setIconBase('./icons/'); // a folder URL; relative ones resolve against the pageOr let the bundler copy them. data-explorer-view/icon-assets names each icon
as new URL('…/<id>.svg', import.meta.url), which bundlers that follow that
form (Vite, webpack 5, Parcel) copy into the build, and useIconAssets() draws
every icon from there, in place of setIconBase:
import { useIconAssets } from 'data-explorer-view/icon-assets';
useIconAssets(); // before the first icon rendersWith a bundler, two of its settings matter here: see Icons with a bundler.
theme.css holds every colour, font and size token the widgets read: light
defaults, and [data-theme="dark"] and [data-theme="high-contrast"] sets
(put the attribute on <html>). Each widget falls back to the light value of
every token it reads, so a widget is readable on a page that loads no theme at
all. The icons are drawn for a light background, and the dark set turns them
over with --dex-icon-filter. To match your app, declare the --dex-* tokens
after this file, or map them onto your own design system's variables.
import 'data-explorer-view/theme.css';theme/global.css still works during 0.x (the tokens plus a full-window page
layout) and goes before 1.0.0.
With useIconAssets() the bundler copies the icons, and two settings decide how
it serves them. With Vite:
- Dev server:
optimizeDeps. Leave the package out of dependency pre-bundling: a pre-bundled copy of the module is no longer beside the icons. Vite then does not look inside the package for what it imports either, so name those for pre-bundling. Otherwise the dev server finds them as the first page loads, and reloads that page. - Build:
build.assetsInlineLimit. Vite turns each asset smaller than this (4 KB by default) into adata:URL in the bundle. Nearly every icon is smaller, so by default the page carries the whole icon set as text, and its Content-Security-Policy has to allowimg-src data:. At0the icons stay files the page loads only when it draws them, underimg-src 'self'. A function keeps your own small assets inlined and the icons files.
// vite.config.js
export default {
optimizeDeps: {
exclude: ['data-explorer-view'],
include: ['data-explorer-core', 'lit', 'lit/decorators.js', 'lit/directive.js', 'lit/directives/live.js'],
},
build: {
assetsInlineLimit: 0,
// or: never inline the icons, and decide the rest as Vite would
// assetsInlineLimit: (file) => (file.includes('/data-explorer-view/icons/') ? false : undefined),
},
};The gallery is built this way and runs under
style-src 'self'; img-src 'self' in Chromium, Firefox and WebKit.
npm ci
npm run verify # typecheck, import boundaries, build, API check, tests, leak checkAfter changing src/, run npm run build and commit dist/,
custom-elements.json and docs/widgets/ with the change. CI fails when
they are not the build of src/. A widget's page is written below its marker
line from the manifest: change the widget's JSDoc, not the page.
npm run check:api compares the manifest with the one in the latest release
tag. A widget, property, method, attribute or event that is gone or renamed
fails it, unless package.json's version is a major bump (while 0.x, a minor
one) over that tag's.
The gallery shows every widget on a page of its own, on small public files, and is what the browser tests run against, in Chromium, Firefox and WebKit. It is also an example of an app built on the package. See gallery/README.md.
npm run gallery # the pages, in Vite's dev server
npm run test:gallery # the browser testsBSD 3-Clause. See LICENSE. To report a security issue, see SECURITY.md.