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Original file line number Diff line number Diff line change
Expand Up @@ -1261,7 +1261,7 @@ public IEnumerator WhenSendingAValueTypeOverAnRpc_ValuesAreSerializedCorrectly(
}
else if (testType == typeof(Pose))
{
TestValueType(
yield return TestValueType(
new Pose(new Vector3(5, 10, 15), new Quaternion(20, 25, 30, 35)),
new Pose(new Vector3(40, 45, 50), new Quaternion(55, 60, 65, 70)));
}
Expand Down Expand Up @@ -1468,7 +1468,7 @@ public IEnumerator WhenSendingAnArrayOfValueTypesOverAnRpc_ValuesAreSerializedCo
}
else if (testType == typeof(Pose))
{
TestValueTypeArray(
yield return TestValueTypeArray(
new Pose[] { new Pose(new Vector3(5, 10, 15), new Quaternion(20, 25, 30, 35)), new Pose(new Vector3(40, 45, 50), new Quaternion(55, 60, 65, 70)) },
new Pose[] { new Pose(new Vector3(75, 80, 85), new Quaternion(90, 95, 100, 105)), new Pose(new Vector3(110, 115, 120), new Quaternion(125, 130, 135, 140)), new Pose(new Vector3(145, 150, 155), new Quaternion(160, 165, 170, 175)) });
}
Expand Down Expand Up @@ -1715,7 +1715,7 @@ public IEnumerator WhenSendingANativeArrayOfValueTypesOverAnRpc_ValuesAreSeriali
}
else if (testType == typeof(Pose))
{
TestValueTypeNativeArray(
yield return TestValueTypeNativeArray(
new NativeArray<Pose>(new Pose[] { new Pose(new Vector3(5, 10, 15), new Quaternion(20, 25, 30, 35)), new Pose(new Vector3(40, 45, 50), new Quaternion(55, 60, 65, 70)) }, Allocator.Persistent),
new NativeArray<Pose>(new Pose[] { new Pose(new Vector3(75, 80, 85), new Quaternion(90, 95, 100, 105)), new Pose(new Vector3(110, 115, 120), new Quaternion(125, 130, 135, 140)), new Pose(new Vector3(145, 150, 155), new Quaternion(160, 165, 170, 175)) }, Allocator.Persistent));
}
Expand Down Expand Up @@ -1963,7 +1963,7 @@ public IEnumerator WhenSendingANativeListOfValueTypesOverAnRpc_ValuesAreSerializ
}
else if (testType == typeof(Pose))
{
TestValueTypeNativeList(
yield return TestValueTypeNativeList(
new NativeList<Pose>(Allocator.Persistent) { new Pose(new Vector3(5, 10, 15), new Quaternion(20, 25, 30, 35)), new Pose(new Vector3(40, 45, 50), new Quaternion(55, 60, 65, 70)) },
new NativeList<Pose>(Allocator.Persistent) { new Pose(new Vector3(75, 80, 85), new Quaternion(90, 95, 100, 105)), new Pose(new Vector3(110, 115, 120), new Quaternion(125, 130, 135, 140)), new Pose(new Vector3(145, 150, 155), new Quaternion(160, 165, 170, 175)) });
}
Expand Down
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